name shot3v
type enemy
shadow 0
nomove 1
remove 0
candamage player  obstacle npc
nolife  1
lifespan 2
facing 1
anim idle


       loop 0
       custentity  tiro
       spawnframe 1 -130 -1 -170
       hitflash flash2

       delay 2
       offset 57 2
       hitflash flash2
		attack  36  62  12  64  30  1  0  0  0
       frame data/chars/clone/shot31i.gif
		attack  26  65  28  115  15  1  0  0  0
       frame data/chars/clone/shot32i.gif
       frame data/chars/clone/shot33i.gif
       frame data/chars/clone/shot34i.gif
       frame data/chars/clone/shot35i.gif
       frame data/chars/clone/shot36i.gif
       frame data/chars/clone/shot37i.gif
       frame data/chars/clone/shot38i.gif
       frame data/chars/clone/shot39i.gif

       attack 0

       frame data/chars/misc/empty.gif


anim walk

       loop 1
       custentity  tiro
       spawnframe 1 -250 0 -160
       hitflash flash2

       delay 2
       offset 57 2
       hitflash flash2
		attack  36  63  13  63  30  1  0  0  0
       frame data/chars/clone/shot31i.gif
		attack  27  50  21  130  15  1  0  0  0
       frame data/chars/clone/shot32i.gif
       frame data/chars/clone/shot33i.gif
       frame data/chars/clone/shot34i.gif
       frame data/chars/clone/shot35i.gif
       frame data/chars/clone/shot36i.gif
       frame data/chars/clone/shot37i.gif
       frame data/chars/clone/shot38i.gif
       attack 0
       frame data/chars/clone/shot39i.gif

anim death

       loop 0
       delay 2
       @script

       void self        = getlocalvar("self");
       killentity(self);
       @end_script

       frame data/chars/misc/empty.gif







